Portfolio

Isonzo (fps)

PlayStation 5 / 4, Xbox One / Series x, Steam – 2022

As Level Designer on Isonzo I was responsible for the Carso map early on in development. Perhaps the biggest challenge was balancing historical accuracy vs versatile objectives and cover placement.

Tannenberg (fps)

PlayStation 5 / 4, Xbox One / Series x, Steam – 2017

For Tannenberg I was responsible for the Ukraine map in a Level designer capacity. The rough layout is based on real Geodata, but obviously a lot of additional manual work goes into things like Trench placement, storytelling through prop placement and objectives

Additionally I worked on several technical problems like Level design tooling and Controller support

Mirage (Open world puzzle)

TBD – 20xx

Digital Dreams next ambitious open world puzzle was put in the proverbial freezer untill funding requirements are met. We’ve build for over a year on a solid prototype where my focus has mainly been on game- and level design. TBC

Metrico+ (Puzzle)

PlayStation 4, Xbox One – 2016

As Co-Founder of Digitial Dreams my main role on Metrico+ has been lead level designer so i’m responsible for the majority of the content.

Additionally, I wrote a lot of techhinal solutions for things like Level design tooling, Trophy implementation, gameplay prototyping and user interface.

Metrico (Puzzle)

PlayStation Vita – 2015

As Co-Founder of Digitial Dreams I’ve had a very diverse set of responsibilities for Metrico. Mainly revolving around Level Design, UI and gamepllay programming as well as Quality assurance.

Overlord 2 (Action RPG)

PlayStation 3, Xbox 360, Steam – 2009

As junior level designer I started my career at Triumph Studios working on several different Side quests as well as main story line missions for Overlord 2

Miscellaneous

All sorts of previous endeavors prior to 2012