Portfolio

Isonzo (fps)
PlayStation 5 / 4, Xbox One / Series x, Steam – 2022
As Level Designer on Isonzo I was responsible for the Carso map early on in development. Perhaps the biggest challenge was balancing historical accuracy vs versatile objectives and cover placement.
Tannenberg (fps)
PlayStation 5 / 4, Xbox One / Series x, Steam – 2017
For Tannenberg I was responsible for the Ukraine map in a Level designer capacity. The rough layout is based on real Geodata, but obviously a lot of additional manual work goes into things like Trench placement, storytelling through prop placement and objectives
Additionally I worked on several technical problems like Level design tooling and Controller support


Mirage (Open world puzzle)
TBD – 20xx
Digital Dreams next ambitious open world puzzle was put in the proverbial freezer untill funding requirements are met. We’ve build for over a year on a solid prototype where my focus has mainly been on game- and level design. TBC
Metrico+ (Puzzle)
PlayStation 4, Xbox One – 2016
As Co-Founder of Digitial Dreams my main role on Metrico+ has been lead level designer so i’m responsible for the majority of the content.
Additionally, I wrote a lot of techhinal solutions for things like Level design tooling, Trophy implementation, gameplay prototyping and user interface.


Metrico (Puzzle)
PlayStation Vita – 2015
As Co-Founder of Digitial Dreams I’ve had a very diverse set of responsibilities for Metrico. Mainly revolving around Level Design, UI and gamepllay programming as well as Quality assurance.
Overlord 2 (Action RPG)
PlayStation 3, Xbox 360, Steam – 2009
As junior level designer I started my career at Triumph Studios working on several different Side quests as well as main story line missions for Overlord 2


Miscellaneous
All sorts of previous endeavors prior to 2012